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Version 3.0 offers three new effects: Transition, Light and Sound. These new powerful effects can make your morphs awesome!

Original morph:

Transition

The transition image should be a 256 level grayscale bitmap. The brightness of every pixel of the transition image will be applied to the dissolving sequence of the corresponding pixel of the morph. That means a dark pixel will cause the corresponding morph pixel to be dissolved a little early, while a bright pixel will cause the corresponding morph pixel to be dissolved a little late. You can also adjust the transition border, the larger border you set, the smoother transition will be.

    Transition image:

    Transition image:

Light

The light image should be a 256 level grayscale bitmap. The brightness of every pixel of the light image will be applied to the brightness of the corresponding pixel of the morph. That means a bright pixel will cause the corresponding morph pixel to be a little brighter, a dark pixel will cause the corresponding morph pixel to be a little darker. You can also adjust the light intensity to make the morph much more brighter or darker.

           Light image:

           Light image:

Sound

Now you can add a standard Microsoft WAV (PCM format) to a morph. The sound is always played at the start of the morph. Note, you can only export a sound to AVI, Flash or EXE.

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